An open, grassy field. A result of my experimentation with generating grass via particle instancing.
Low-poly models created for the RTS indie game, The Manipulators. All models are created and optimized for use in the Unreal engine (previously Unity).
A collection of my video works, from reviews to machinima.
Polymations is a WIP series of low-poly, stylized characters animated in a stop-motion style. The series will include both fan animations and original content.
A long-forgotten fountain.
One of my earliest environment pieces and first expirimentation with grass.
Personal plant library for use in environmental scenes.
Large environment of a fantasty-themed fishing village. Untextured and no water.