My name is Matt White. I grew up in St. Louis, MO. Early on in my childhood, I found myself constantly fascinated by cartoons and animation. My favorite part of the day was coming home after school or waking up early on a Saturday morning and watching all of my favorite cartoons. It wasn't just because I enjoyed them like every other kid, it was also because I was entranced by the animation itself. It always amazed me and I always loved seeing it. Eventually I received my first gaming consoles, and, as gaming entered the 3d era, I found myself growing more and more amazed by animation. I spent my childhood doodling, playing video games, and watching cartoons. I quickly grew tired of sports and spent more time doing these things that I loved. Even at such an early age, I knew exactly what I wanted to do and I constantly worked towards that dream.
When the time finally came to go to college, I immediately set my sights on colleges that offered game development degrees. I finally found my place at the Missouri Western University who had just started a Digital Animation program that semester that I was joining. I immediately fell in love with the work that I was doing and worked on it passionately. I constantly found myself looking for new methods and ways to produce better and better work, something that I still do to this day. When it came time to pick a specialization, I finally settled on environment design. While I love the final product of character animation, I didn't enjoy the work process anywhere near as environments. With environments, I could take a completely blank, infinite area and create an entirely new world with whatever I could think of. Plants, people, buildings, geography, etc. Everything I could think of, I could make a world for it and find their place in it. I've even won an award from the Kennedy Center for my digital backdrops for my college's opera, The Magic Flute. So that's where I am now: A passionate environment artist who also has the skills to animate characters. However, that's not where my skill-set stops.
While working towards where I am now, I found a passion for video creation. Most importantly, machinima. It wasn't until watching Red vs. Blue that I found the inspiration to start creating my own videos, and it wasn't long until I was recognized for my works. I quickly gained popularity and recognition. Even my lesser viewed works still broke 20k views. From here, I began branching off into gameplay videos after being inspired by the success of Rooster Teeth's Achievement Hunter. I also managed to maintain a fairly successful live stream on Twitch.tv. I created "The Beauty of Skyrim" which was an immediate hit and even received recognition from Chris Weaver, the founder and former CEO of Bethesda. Currently, I'm building up a new YouTube channel and have done work as a 3d artist for the indie game "The Manipulators". I'm also the Project Lead for Wolf's Project, a project started and headed by myself in which I'm managing a small team of artists and voice actors to produce an animated series that I created and wrote.